295  SYSTEMS:  EXTRAVEHICULAR  ACTIVITIES—BUILDING  A  SPACE  STATION  CHAPTER  17  Figure  16.  Astronaut  Dan  Burbank  flies  a  mocked-up  SAFER  unit  in  the  Virtual  Reality  laboratory.  He  is  seeing  the  space  station  in  3-D  and  using  the  hand  controller  to  “fly”  back  to  the  ISS.  This  provides  a  simulation  of  what  it  would  be  like  if  his  tether  broke  and  he  detached  from  the  structure.  All  told,  the  preflight  EVA  development  process  is  fairly  lengthy  and  complex.  In  an  attempt  to  make  designs  EVA-friendly,  with  handholds  and  interfaces  for  standard  EVA  tools,  NASA  levied  requirements  on  the  ISS  hardware  designs.  The  operations  team  often  works  with  the  design  team  during  development.  Analysis  and  preliminary  design  would  often  lead  to  building  mock-ups  for  preliminary  testing  underwater.  EVA  teams  might  test  choreography  for  an  EVA  several  times  in  the  NBL.  The  teams  also  go  to  different  facilities  around  the  country  to  test  the  fit  of  tools,  put  together  pieces  of  the  real  ISS,  and  try  out  putting  blankets  on  structure—all  things  that  cannot  be  done  realistically  underwater.  Astronauts  typically  get  into  a  spacesuit  and  go  through  the  procedures  for  depressing  the  airlock  to  get  a  feel  for  the  stiffness  and  sounds  of  a  flight-like  spacesuit.  The  crew  slated  for  a  spacewalk  will  practice  flying  SAFER  in  the  Virtual  Reality  laboratory,  as  well  as  practice  calling  for  robotic  movement  from  the  crew  inside  (e.g.,  “Move  me  down  to  the  structure”).  For  assembly,  crews  would  get  into  the  real  Space  Shuttle  cargo  bay  where  ISS  elements  were  located,  as  well  as  look  at  Space  Shuttle  interfaces  in  case  of  Space  Shuttle  off-nominal  situations  that  might  need  an  EVA.  Astronauts  may  participate  in  other  specialty  classes  and  tests  associated  with  tools  or  ISS  hardware  to  further  prepare  them  for  a  plethora  of  situations.  After  all  is  said  and  done,  the  EVA  development  effort  involves  many  operations  experts,  hardware  and  EVA  tool  designers,  analysts,  experienced  astronauts,  safety  experts,  and  facility  experts.  Extravehicular  Activity  Tools  Tethers  (cords)  are  critical  for  keeping  hardware  from  floating  away  and  act  as  lifelines  back  to  the  ISS  structure  (Figure  17).  Some  tethers  are  retractable  and  can  be  temporarily  locked  out  (similar  to  a  measuring  tape),  while  others  are  a  fixed  length.  Tethers  are  a  constant  source  of  discussion  and  can  be  key  to  the  choreography,  so  the  team  carefully  considers  where  a  tether  is  best  anchored  on  the  crew  member  or  structure.  Work  sites  are  often  farther  from  the  airlock  than  the  length  of  a  single  tether,  thereby  requiring  multiple  tethers  to  be  strung  together  or  used  in  combination,  which  increases  the  complexity  of  getting  somewhere  and  ensuring  the  astronauts  always  “make”  (i.e.,  close  the  hook  for)  a  connection  before  they  “break”  (i.e.,  open  the  hook  from)  the  previous  connection.  Occasionally,  a  crew  member  can  end  up  in  a  “snarl”  or  get  snagged  by  a  cord.  In  these  cases,  the  astronaut  must  carefully  untangle  himself/  herself  or  the  equipment,  although  the  EVA  choreography  is  designed  to  prevent  such  tangling.  Crew  members  often  use  foot  restraints  when  they  need  to  work  on  something  with  two  hands.  In  microgravity,  actions  such  as  pushing  a  piece  of  equipment  or  a  tool  would  cause  the  astronaut  to  float  in  the  
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